Added debug mode + fighting agent class
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@@ -0,0 +1,31 @@
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import time
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from threading import Thread
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from core.Logger import Logger
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class FightingAgent:
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def __init__(self, monitor, player) -> None:
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self.isCombatModeEnabled = False
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self.monitor = monitor
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self.player = player
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self.logger = Logger("Combat Agent", player.debug)
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self.hasTarget = False
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def startFighting(self):
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self.player.checkConnection()
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self.isCombatModeEnabled = True
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while self.isCombatModeEnabled is True:
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time.sleep(0.1)
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self.logger.log("Combat mode is now disabled...")
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def stopFighting(self):
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self.isCombatModeEnabled = False
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def run(self):
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self.logger.log("Combat mode is now enabled...")
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fightingThread = Thread(
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target=self.startFighting,
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args=(),
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name="fighting thread",
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daemon=True)
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fightingThread.start()
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@@ -12,7 +12,7 @@ class FishingAgent:
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self.fishingBobberImg = cv.imread("assets/fishing/bobbers/Bobber2.jpg", cv.IMREAD_GRAYSCALE)
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self.fishingIconImg = cv.imread("assets/fishing/FishIcon.jpg", cv.IMREAD_GRAYSCALE)
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self.fishingThread = None
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self.logger = Logger("Fishing Agent")
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self.logger = Logger("Fishing Agent", player.debug)
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self.lureLoc = None
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self.monitor = monitor
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self.player = player
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@@ -5,11 +5,11 @@ from core.Logger import Logger
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from core.Player import PLAYER_STATE
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class IdlingAgent:
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def __init__(self, monitor, playerAgent) -> None:
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self.logger = Logger("Idling Agent")
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def __init__(self, monitor, player) -> None:
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self.logger = Logger("Idling Agent", player.debug)
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self.idleTime = time.time()
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self.idleThread = None
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self.player = playerAgent
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self.player = player
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self.monitor = monitor
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def checkIdleTime(self):
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