Wowxel/core/Player.py

42 lines
1.8 KiB
Python

from enum import Enum
import time
import cv2 as cv
from core.Logger import Logger
CONNECT_STATUS = Enum('CONNECT_STATUS', ["CONNECTED", "CONNECTING", "DISCONNECTED"])
CLASSES = Enum('CLASSES', ['DRUID', 'MAGE', 'HUNTER', 'PRIEST'])
SPE = Enum('SPE', ['MARKSMANSHIP'])
PLAYER_STATE = Enum('STATE', ['IDLE', 'FISHING', 'FARMING', 'BG_FARMING'])
class Player:
def __init__(self, monitor, config) -> None:
self.config = config
self.isConnected = None
self.idleThread = None
self.antiAfk = self.config.file["antiAfk"]
self.debug = self.config.file["debug"]
self.lang = self.config.file["lang"]
self.logger = Logger("Player Agent", self.debug)
self.state = PLAYER_STATE.IDLE
self.monitor = monitor
self.playerClass = self.config.file["class"]
self.playerSpe = self.config.file["spe"]
self.playerName = self.config.file["name"]
self.enterWorldButton = cv.imread("assets/" + self.lang + "/menus/EnterWorldButton.jpg", cv.IMREAD_GRAYSCALE)
self.reconnectButton = cv.imread("assets/" + self.lang + "/menus/Reconnect.jpg", cv.IMREAD_GRAYSCALE)
self.logger.log("Connected with " + self.playerName + " (" + self.playerClass + " - " + self.playerSpe + ")")
def connectButtonFound(self):
self.isConnected = CONNECT_STATUS.DISCONNECTED
self.logger.log("Player not connected attempting to connect...")
time.sleep(30)
def connectButtonNotFound(self):
self.isConnected = CONNECT_STATUS.CONNECTED
def checkConnection(self):
self.monitor.findMatchAndClickIfAvailable(self.enterWorldButton, self.connectButtonFound, self.connectButtonNotFound)
self.monitor.findMatchAndClickIfAvailable(self.reconnectButton, self.connectButtonFound, self.connectButtonNotFound)
def changeState(self, newState):
self.state = newState