More hunter routine
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@ -4,14 +4,24 @@ class Routine:
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def __init__(self, monitor, player) -> None:
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self.player = player
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self.monitor = monitor
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self.aimedShotSpell = Spell(monitor, "hunter/marksmanship/AimedShot.jpg", "Aimed Shot", 2, 11)
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self.arcaneShotSpell = Spell(monitor, "hunter/general/ArcaneShot.jpg", "Arcane shot")
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self.hunterMarkSpell = Spell(monitor, "hunter/general/HuntersMark.jpg", "Hunter's Mark", 0, 20)
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self.blackArrowSpell = Spell(monitor, "hunter/marksmanship/BlackArrow.jpg", "Black Arrow", 0, 30)
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self.killShotSpell = Spell(monitor, "hunter/general/KillShot.jpg", "Kill Shot", 0, 10)
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self.explosiveShotSpell = Spell(monitor, "hunter/general/ExplosiveShot.jpg", "Explosive Shot", 0, 30)
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self.hunterMarkSpell = Spell(monitor, "hunter/general/HuntersMark.jpg", "Hunter's Mark", 0, 20)
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self.rapidFireSpell = Spell(monitor, "hunter/marksmanship/RapidFire.jpg", "Rapid Fire", 2, 20)
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self.trueShotSpell = Spell(monitor, "hunter/marksmanship/TrueShot.jpg", "True Shot", 0, 120)
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def hasTarget(self):
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pass
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def start(self):
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self.hunterMarkSpell.cast()
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self.trueShotSpell.cast()
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self.aimedShotSpell.cast()
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self.blackArrowSpell.cast()
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self.killShotSpell.cast()
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self.rapidFireSpell.cast()
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self.explosiveShotSpell.cast()
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self.arcaneShotSpell.cast()
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