New build script + bg farming bot v1

This commit is contained in:
2024-09-15 22:36:12 -04:00
parent b8cd6a09ed
commit cdcc70d7de
20 changed files with 188 additions and 20 deletions
+111
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@@ -0,0 +1,111 @@
from threading import Thread
from enum import Enum
import time
import cv2 as cv
import pyautogui
from core.Logger import Logger
from core.Player import PLAYER_STATE
BG_STATUS = Enum('BG_STATUS', ['IDLE', 'IN_QUEUE', 'IN_BG', 'LOADING'])
class BattlegroundAgent:
def __init__(self, monitor, player) -> None:
self.battlegroundThread = None
self.logger = Logger("Battleground Agent")
self.groupFinderIcon = cv.imread("assets/icons/GroupFinder.jpg", cv.IMREAD_GRAYSCALE)
self.pvpTab = cv.imread("assets/menus/PlayerVsPlayerTab.jpg", cv.IMREAD_GRAYSCALE)
self.randomEpicBgButton = cv.imread("assets/menus/RandomEpicBGButton.jpg", cv.IMREAD_GRAYSCALE)
self.joinBattleButton = cv.imread("assets/menus/JoinBattleButton.jpg", cv.IMREAD_GRAYSCALE)
self.deserterIcon = cv.imread("assets/icons/Deserter.jpg", cv.IMREAD_GRAYSCALE)
self.joinBgWindow = cv.imread("assets/menus/JoinBGWindow.jpg", cv.IMREAD_GRAYSCALE)
self.enterBgButton = cv.imread("assets/menus/EnterBgButton.jpg", cv.IMREAD_GRAYSCALE)
self.leaveBgButton = cv.imread("assets/menus/LeaveMatchButton.jpg", cv.IMREAD_GRAYSCALE)
self.status = BG_STATUS.IDLE
self.monitor = monitor
self.player = player
def startBGFarming(self):
pyautogui.press("esc")
self.player.checkConnection()
while self.player.state is PLAYER_STATE.BG_FARMING:
self.status = BG_STATUS.IDLE
if (self.isDeserter() is False):
self.tagInBg()
else:
self.logger.log("Deserter debuff found, waiting for debuff to disapear before tagging to bg...")
# self.inBgRoutine()
time.sleep(3)
def isDeserter(self):
res = self.monitor.findMatch(self.deserterIcon)
if (res == -1):
return False
return True
def tagInBg(self):
pyautogui.moveTo(50,50)
self.logger.log("Tagging in random epic bg...")
time.sleep(0.2)
self.monitor.findMatchAndMoveToPosition(self.groupFinderIcon)
pyautogui.click()
time.sleep(0.2)
self.monitor.findMatchAndMoveToPosition(self.pvpTab)
pyautogui.click()
time.sleep(0.2)
self.monitor.findMatchAndMoveToPosition(self.randomEpicBgButton)
pyautogui.click()
time.sleep(0.2)
self.monitor.findMatchAndMoveToPosition(self.joinBattleButton)
pyautogui.click()
self.status = BG_STATUS.IN_QUEUE
self.waitForBg()
def waitForBg(self):
self.logger.log("Waiting for bg to start...")
while self.status == BG_STATUS.IN_QUEUE:
res = self.monitor.findMatch(self.joinBgWindow)
if (res != -1):
self.logger.log("Bg started joining the game...")
time.sleep(0.2)
self.monitor.findMatchAndMoveToPosition(self.enterBgButton)
pyautogui.click()
self.status = BG_STATUS.LOADING
time.sleep(1)
self.inBgRoutine()
def checkEndOfBg(self):
res = self.monitor.findMatch(self.leaveBgButton)
if (res != -1):
self.logger.log("End of bg detected, leaving...")
time.sleep(0.2)
pyautogui.move(res[0], res[1])
time.sleep(0.3)
self.status = BG_STATUS.IDLE
pyautogui.click()
time.sleep(10)
def inBgRoutine(self):
self.logger.log("BG in progress...")
self.status = BG_STATUS.IN_BG
while self.status == BG_STATUS.IN_BG:
pyautogui.keyDown("up")
self.checkEndOfBg()
time.sleep(0.1)
def run(self):
self.logger.log("Starting battlegroung thread in 3 seconds...")
time.sleep(1)
self.logger.log("Starting battlegroung thread in 2 seconds...")
time.sleep(1)
self.logger.log("Starting battlegroung thread in 1 seconds...")
time.sleep(1)
self.battlegroundThread = Thread(
target=self.startBGFarming,
args=(),
name="battleground thread",
daemon=True)
self.battlegroundThread.start()
+11 -10
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@@ -13,8 +13,8 @@ class FishingAgent:
self.fishingIconImg = cv.imread("assets/fishing/FishIcon.jpg", cv.IMREAD_GRAYSCALE)
self.fishingThread = None
self.logger = Logger("Fishing Agent")
self.monitor = monitor
self.lureLoc = None
self.monitor = monitor
self.player = player
self.fail = 0
self.retry = 0
@@ -52,32 +52,33 @@ class FishingAgent:
if (self.retry > 4):
self.fail += 1
self.logger.log("Took too long to find lure, retrying fishing from the beginning")
return
else:
self.logger.log("Trying again in 1 second...")
self.retry += 1
time.sleep(1)
self.findLure()
time.sleep(0.5)
self.lureLoc = res
pyautogui.moveTo(self.lureLoc[0], self.lureLoc[1])
self.watchLure()
else:
time.sleep(0.5)
pyautogui.moveTo(res[0], res[1])
self.watchLure()
def watchLure(self):
self.retry = 0
self.logger.log("Waiting for fish...")
time.sleep(0.4)
res = self.monitor.findMatch(self.fishingBobberImg)
if (res != -1):
self.lureLoc = res
while True:
self.retry += 1
time.sleep(0.1)
res = self.monitor.findMatch(self.fishingBobberImg)
print(self.lureLoc)
print(res)
if (res != -1 and abs(res[1] - self.lureLoc[1]) > 10):
if (res == -1 or abs(res[1] - self.lureLoc[1]) > 20):
time.sleep(0.2)
pyautogui.click()
time.sleep(0.5)
return
elif (self.retry > 200):
elif (self.retry > 150):
self.retry = 0
self.fail += 1
return
+2 -2
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@@ -13,9 +13,9 @@ class IdlingAgent:
self.monitor = monitor
def checkIdleTime(self):
while self.player.state is PLAYER_STATE.IDLE:
while self.player.state in (PLAYER_STATE.IDLE, PLAYER_STATE.BG_FARMING):
elapsedTime = time.time() - self.idleTime
if (elapsedTime > 10):
if (elapsedTime > 60):
self.logger.log("Jumping to avoid being afk...")
pyautogui.press("space")
self.idleTime = time.time()